Videojuegos

Programación de videojuegos

Programación Lúdica
Grado en Ingeniería Informática

Guión de prácticas


Bibliografía recomendada

Brian Schwab:
AI Game Engine Programming
Cengage Learning, 2nd edition, 2008
ISBN 1584505729

Ian Millington & John Funge:
Artificial Intelligence for Games
Morgan Kaufmann, 2nd edition, 2009
ISBN 0123747317

Mat Buckland:
Programming Game AI by Example
Wordware Publishing, 2004
ISBN 0123747317

Desarrollo de videojuegos


GAME ENGINES

Jason Gregory:
Game Engine Architecture
AK Peters / CRC Press, 2009
ISBN 1568814135


GAME PROGRAMMING

Mike McShaffry & David Graham:
Game Coding Complete
Cengage Learning, 4th edition, 2012
ISBN 1133776574

Inteligencia Artificial

Stuart Russell & Peter Norvig:
Artificial Intelligence: A Modern Approach
Prentice-Hall, 3rd edition, 2009.
ISBN 0136042597

Nils J. Nilsson:
The Quest for Artificial Intelligence
Cambridge University Press, 2009
ISBN 0521122937